• Why Radiometry Matters

    • Path tracing computes physically correct light transport
    • Without understanding radiometric units, you’ll get factor-of-π errors and wrong energy conservation
    • Every quantity in the rendering equation has a specific unit — know them

  • Radiometric Quantities

    • Radiant energy Q — total energy of light (joules, J)
    • Radiant flux Φ — power, energy per unit time (watts, W)
      • A 100W light bulb emits 100W of radiant flux (most as heat, ~5% as visible light)
    • Irradiance E — flux arriving per unit area (W/m²)
      • E = dΦ / dA
      • Depends on angle of incidence: E = L * cos(θ) for a single beam
      • This is what a solar panel measures
    • Radiance L — flux per unit area per unit solid angle (W/m²/sr)
      • L = d²Φ / (dA * dω * cos(θ))
      • The cos(θ) accounts for projected area
      • Radiance is what cameras measure — it’s the “brightness” of a ray
      • Key property: radiance is constant along a ray in vacuum (no participating media)

  • Radiance is What Path Tracing Computes

    • Each ray in a path tracer returns a radiance value L
    • The rendering equation computes outgoing radiance L_o
    • The camera integrates radiance over the pixel area and lens aperture
    • Pixel value = ∫∫ L(ray(x,y)) * W(x,y) dx dy where W is the pixel filter

  • Relationship Between Quantities

    • Irradiance from radiance: E(x) = ∫_Ω L(x, ω) cos(θ) dω
      • Integrate radiance over the hemisphere, weighted by cosine
      • This is the integral in the rendering equation
    • Radiance from irradiance: L = dE / (dω * cos(θ))
    • For a Lambertian emitter: L_e = M / π where M is exitance (W/m²)
      • Exitance M = total power emitted per unit area
      • The 1/π comes from integrating over the hemisphere

  • Spectral Quantities

    • All quantities above have spectral versions (per wavelength)
    • Spectral radiance: L_λ(λ) in W/m²/sr/nm
    • RGB rendering: approximate by sampling at 3 wavelengths (R≈700nm, G≈546nm, B≈436nm)
    • Spectral rendering: sample many wavelengths, reconstruct color at end

  • Common Mistakes

    • Confusing radiance and irradiance
      • Radiance: per solid angle (directional)
      • Irradiance: integrated over hemisphere (omnidirectional)
    • Missing the cos(θ) factor
      • E = L * cos(θ) — a surface tilted away from a light receives less irradiance
      • This is Lambert’s cosine law — it’s a geometric fact, not a material property
    • Wrong units for emissive materials
      • If you want a light to emit X watts total: L_e = X / (area * π) for Lambertian emitter
      • If you set L_e = X directly: the total emitted power scales with area